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Argus

Named after the hundred-eyed watchman of Greek myth, Argus watches the education landscape: spotting new opportunities, pressure-testing the ventures we're building, and tracing every read back to the real-world signals behind it.

Updated Aug 31, 2026 · 36 ideas · 18402 signals
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Signals

The evidence library: the raw signals the pipeline is watching across the education ecosystem. Every idea is built from these.

technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.CL

Faithful by Design: Evaluating and Improving LLM-Generated Clinical Trial Summaries for Multi-Stakeholder Audiences

arXiv:2607.09932v1 Announce Type: new Abstract: Large language models are increasingly used to summarize clinical trial results for healthcare providers, patients, and payers, but their tendency to hallucinate poses significant risks in this high-stakes context. This study introduces a benchmark evaluation framework for measuring the faithfulness of LLM-generated clinical trial summaries across three stakeholder audiences. The framework consists of 200 stratified trials drawn from the Aggregate Analysis of ClinicalTrials.gov database, evaluated using audience-specific prompt templates and a six-dimension faithfulness annotation schema. Baseline measurements were established for GPT-4o, Claude Sonnet 4.6, and Gemini 2.5 Flash across 1,800 generated summaries scored using a cross-encoder natural language inference (NLI) model. Unsupported Claims was identified as the dominant failure mode across all three models, with a mean annotation score of 1.55 out of three. A knowledge-graph-augmen

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.CL

Global Merger-Arbitrage Forecasting with Language Models

arXiv:2607.09921v1 Announce Type: new Abstract: We present a language-model forecasting system for merger arbitrage, a specialized high-stakes financial setting in which the task is to predict the outcome of announced M\&A deals. Unlike prior work on judgmental forecasting with LLMs, which has focused on broad mixed-topic benchmarks and short context such as news snippets, we study a setting that requires long-context reasoning over hundreds of pages of technical documents. Our system combines expert-guided context engineering with finetuning on hindsight-guided reasoning traces derived from historical deals. Given an announced deal, it outputs a probability distribution over three mutually exclusive outcomes: closing at announced terms, a higher bid, or deal termination. On an out-of-sample set of more than 400 large deals spanning 42 countries, our finetuned system achieves the best performance of any method we evaluate, reducing class-balanced Brier score to 0.151. This is 24\% belo

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.CL

RouteRec: Strict Evaluation of Recommender-Agent Selection and Aggregation

arXiv:2607.09908v1 Announce Type: new Abstract: Recommender systems increasingly face a choice among heterogeneous agents -- collaborative filters, sequential models, content-based retrievers, and LLM-based rerankers -- yet no single agent is uniformly best. We study this choice as task-aware agent ranking under cost constraints using RouteRec, a framework that compares request-level hard selection with item-level learned aggregation over four traditional recommender agents and one LLM reranker agent. On MovieLens-1M, the full quality oracle has substantial headroom (HR@10 = 0.584), confirming that useful cross-agent signal exists. Under a leakage-free 5-fold out-of-fold protocol, however, hard selection remains below BM25 (0.223 vs. 0.254), and selective LLM escalation does not improve it. The same protocol yields a different outcome for learned aggregation: its cheap-only variant matches BM25 in HR and has a higher NDCG point estimate (0.123 vs. 0.114), while gated all-agent aggregat

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.CL

Index SLM Technical Report

arXiv:2607.09885v1 Announce Type: new Abstract: We present Index-1.9B, a series of open small language models developed at Bilibili. The series comprises four models: Index-1.9B-Base, a foundation model with 1.9 billion non-embedding parameters pre-trained on 2.8 trillion predominantly Chinese and English tokens; Index-1.9B-Pure, a control variant trained with an identical recipe but with all instruction-like data strictly filtered from the corpus; Index-1.9B-Chat, aligned from the base model with supervised fine-tuning and direct preference optimization; and Index-1.9B-Character, which augments the chat model with retrieval-augmented generation for few-shot role-playing customization. Pre-training employs a Warmup-Stable-Decay learning-rate schedule in which the concentration of curated data is raised substantially during the decay phase, together with a Norm-Head output layer that stabilizes training under large learning rates. On a suite of standard benchmarks covering examination,

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.CL

CLIR-Bench: Benchmarking Multimodal Question Answering over Irregular Clinical Time Series

arXiv:2607.09880v1 Announce Type: new Abstract: Clinical time series are central to patient monitoring, risk assessment, and clinical decision support. However, they are often sparse, irregularly sampled, and asynchronous, making it difficult for models to identify the temporal evidence required for clinical Question Answering (QA). Existing benchmarks primarily focus on regularly sampled time-series QA or medical QA over static data, and therefore rarely assess whether models can faithfully ground their answers in irregular temporal observations. To fill this gap, we introduce CLIR-Bench, a benchmark for irregular clinical time series QA constructed from de-identified ICU records through a principled four-stage pipeline. CLIR-Bench contains 6,600 QA instances spanning 11 clinical variables, organized into four capability dimensions and 11 tasks. Each question is linked to explicit temporal evidence and task-specific answer derivation rules, enabling evaluation of both answer accuracy

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Interaction Dynamics MPC for Knee Rehabilitation Exoskeletons: A Series-Elastic Instantiation

arXiv:2606.13485v2 Announce Type: replace-cross Abstract: Safe rehabilitation is an interaction-dynamics problem: the controller must regulate a prescribed motion while absorbing involuntary spasm, voluntary effort, actuator compliance, and model mismatch as interaction disturbances. This paper instantiates the predictive interaction-dynamics framework of the base pHRI formulation on a series-elastic-actuated knee joint. SEA feedforward reduces the gravity-compensated knee to the same constant-coefficient scalar double integrator used in the base framework, while a dynamic-residual measurement from spring deflection supplies an interaction-disturbance observation. A steady-state target converts the estimated disturbance into a cancelling input, and a finite-horizon quadratic program regulates deviations from that target under range-of-motion, torque, and velocity constraints. The evaluation is stiffness- and damping-matched so improvements cannot be attributed to higher impedance. Unde

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

From Paper to Program: Knowledge Externalization and Bottleneck Diagnosis in AI-Assisted Quantum Many-Body Programming

arXiv:2604.04089v5 Announce Type: replace-cross Abstract: Large language models can write scientific code, but direct paper-to-program translation remains fragile when correctness depends on tacit conventions rather than explicit equations. We frame this as a knowledge-externalization problem: index choices, gauges, fermionic signs, contraction order, validation gates, and scaling constraints must be made explicit before code generation. We evaluate a multi-stage, human-in-the-loop workflow on two quantum many-body tasks. DMRG from Schollwoeck's pedagogical review serves as calibration: specification-guided implementations pass in all 16 model pairings, compared with 6/13 direct attempts, and a prose-specification ablation shows that externalized content, not LaTeX form, is the active ingredient. Pfaffian conversion of HFB states to MPS from the five-page Letter by Jin et al. serves as the stress test: the archived runs use a closed-world NumPy/SciPy/Matplotlib protocol, with no TeNPy,

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

VIBE: Annotation-Free Video-to-Text Information Bottleneck Evaluation for TL;DR

arXiv:2505.17423v4 Announce Type: replace-cross Abstract: Many decision-making tasks, where both accuracy and efficiency matter, still require human supervision. For example, tasks like traffic officers reviewing hour-long dashcam footage or researchers screening conference videos can benefit from concise summaries that reduce cognitive load and save time. Yet current vision-language models (VLMs) often produce verbose, redundant outputs that hinder task performance. Existing video caption evaluation depends on costly human annotations and overlooks the summaries' utility in downstream tasks. We address these gaps with Video-to-text Information Bottleneck Evaluation (VIBE), an annotation-free method that scores VLM outputs using two metrics: grounding (how well the summary aligns with visual content) and utility (how informative it is for the task). VIBE selects from randomly sampled VLM outputs by ranking them according to the two scores to support effective human decision-making. Hum

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Rethinking the UI of GenUI: A Tale of Two Designs

arXiv:2606.13843v2 Announce Type: replace Abstract: GenUI is an emergent class of AI tools that use large models to generate UI mock-ups based on users' high-level descriptions, promising to democratize UX design exploration for a broader audience. Most GenUI designs to date tend to inherit the conventions of conversational large models, such as ChatGPT and Gemini, where a user describes their design needs primarily via an unstructured prompt, and the tool then takes a depth-first approach, delving into the design right away and producing a high-fidelity prototype. In this research, we rethink how well this unstructured, depth-first, and high-fidelity GenUI design can support early-stage, 0-to-1 design exploration. To probe this question, we propose a contrastive design with structured input, breadth-first exploration, and low-fidelity generation. We then conducted a comparison study with 24 UX designers and product managers who conducted mini design exploration exercises using an exis

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

From Words to Widgets for Controllable LLM Generation

arXiv:2604.10925v2 Announce Type: replace Abstract: Natural language remains the predominant way people interact with large language models (LLMs). However, users often struggle to precisely express and control subjective preferences (e.g., tone, style, and emphasis) through prompting. We propose Malleable Prompting, a new interactive prompting technique for controllable LLM generation. It reifies preference expressions in natural language prompts into GUI widgets (e.g., sliders, dropdowns, and toggles) that users can directly configure to steer generation, while visualizing each control's influence on the output to support attribution and comparison across iterations. To enable this interaction, we introduce an LLM decoding algorithm that modulates the token probability distribution during generation based on preference expressions and their widget values. Through a user study, we show that Malleable Prompting helps participants achieve target preferences more precisely and is perceiv

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Relationship-Centered Care: Relatedness and Responsible Design for Human Connections in Mental-Health Care

arXiv:2603.18375v3 Announce Type: replace Abstract: There has been a growing research interest in Digital Therapeutic Alliance (DTA) as the field of AI-powered conversational agents are being deployed in mental health care, particularly those delivering CBT (Cognitive Behaviour Therapy). Our proposition argues that the current design paradigm which seeks to optimize the bond between a patient in need of support and an AI agent contains a subtle but consequential trap: it risks producing an "appearance of connection" that unintentionally disrupts the fundamental human need for relatedness, which potentially displaces the authentic human relationships upon which long-term psychological recovery depends. We propose a reorientation from designing artificial intelligence tools that simulate relationships to designing AI that scaffolds them. To operationalize our argument, we propose an interdisciplinary model that translates the Responsible AI Six Sphere Framework through the lens of Self-D

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Opportunities and Challenges of Operating Semi-Autonomous Vehicles: A Layered Vulnerability Perspective

arXiv:2603.01202v2 Announce Type: replace Abstract: This study examines how vulnerability is produced for human operators of Tesla's Full Self-Driving (FSD), a Level 2 semi-autonomous vehicle (SAV) system, by applying Florencia Luna's layered vulnerability framework. While existing road safety models conceptualize vulnerability as a fixed attribute of external road users, emerging evidence suggests that semi-autonomous vehicle operators themselves experience dynamic and situational vulnerability as they supervise automated systems that they do not fully control. To investigate this phenomenon, we conducted semi-structured interviews with 17 active FSD users, analyzing their accounts through a combined deductive-inductive coding process aligned with Luna's framework. Findings reveal three interacting layers of operator vulnerability, namely psychological, operational, and social. Vulnerability emerged not from any single layer but from how these layers converged in specific situations,

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Understanding Persuasive Interactions between Generative Social Agents and Humans: The Knowledge-based Persuasion Model (KPM)

arXiv:2602.11483v2 Announce Type: replace Abstract: Generative social agents (GSAs) use artificial intelligence to autonomously communicate with human users in a natural and adaptive manner. Currently, there is a lack of theorizing regarding interactions with GSAs, and likewise, few guidelines exist for studying how they influence user attitudes and behaviors. Consequently, we propose the Knowledge-based Persuasion Model (KPM) as a novel theoretical framework. According to the KPM, a GSA's self-, user-, and context-knowledge drives its persuasive behavior, which in turn shapes attitudes and behaviors of a responding human user. Building on existing research, the model offers a structured approach to studying interactions with GSAs, supporting the development of agents that motivate rather than manipulate human users. Accordingly, the KPM encourages the integration of responsible GSAs that adhere to social norms and ethical standards with the goal of increasing user wellbeing. A prelimi

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

HEART-Watch: A multimodal physiological dataset from a Google Pixel Watch across different physical states

arXiv:2512.03988v2 Announce Type: replace Abstract: Consumer-grade smartwatches offer a new option for personalized health monitoring for general consumers, as cardiovascular diseases continue to prevail as the leading cause of global mortality. The development and validation of reliable cardiovascular monitoring algorithms for these consumer-grade devices requires realistic biosignal data from diverse sets of participants. However, the availability of public consumer-grade smartwatch datasets with synchronized cardiovascular biosignals remains limited, and existing datasets often lack rich demographic diversity in their participant cohorts, potentially leading to biased algorithm development. This paper presents HEART-Watch, a multimodal physiological dataset of synchronized wrist-worn Google Pixel Watch electrocardiogram (ECG), photoplethysmography, and accelerometer signals from a diverse cohort of 40 healthy adults across three physical states - sitting, standing and walking - alon

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Forgetting Our Way to Shared Meaning: Effects of Forgetting on Conceptual Alignment in a Non-Partnership Coordination Game

arXiv:2607.11787v1 Announce Type: cross Abstract: Shared meaning in language requires people to learn and agree on categories. We ask how characteristics of agents' memories change the emergence and evolution of shared meaning. Without a coordination game, models of conceptual semantics cannot explain how shared meaning emerges and changes in groups of people; however, existing games assume that players share payoffs in a partnership setting. We model conceptual alignment as a non-partnership game and illustrate differences in actual and perceived conceptual convergence from counterfactual simulations using agents with varying levels of adaptiveness and memory degradation. We found that adaptive players achieved actual convergence faster and had closer final conceptual regions than non-adaptive players, while non-adaptive players perceived convergence earlier. Weighing novel information less over time resulted in more stable agreements than fixing the weight of novel information. Memor

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Playful AI in Professional Email: A Field Experiment on Tone and Recipient Engagement

arXiv:2607.11749v1 Announce Type: cross Abstract: Large language models (LLMs) are rapidly reshaping workplace communication, yet whether AI-assisted writing changes how recipients actually behave, and through what channel, remains unknown. Here, in a randomized crossover field experiment, 121 employees across six companies sent work emails under three conditions over three weeks: unaided writing, GPT-5 rewriting in a playful tone, and GPT-5 rewriting in a professional tone. Across 16,880 emails, playful editing increased emotional positivity (B=+0.068, p<0.001), and professional editing decreased it (B=-0.041, p<0.001), yet neither condition directly altered open rates, reply rates, or response times. Instead, within-sender positivity strongly predicted both opening (OR=2.05) and replying (OR=3.32, p<0.001), a significant indirect pathway through which AI editing shaped behavior, in the absence of any direct effect. These findings suggest that AI-assisted communication shapes workplac

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

An Explainable Agentic System for Detection of Conversational Scams with Summary-Based Memory

arXiv:2607.11707v1 Announce Type: cross Abstract: Following the rapid progress of generative Artificial Intelligence, there is a growing threat posed by conversational scams. These scams often span over multiple weeks or months, gradually build trust and request for money or sensitive information. Existing scam-detection systems mainly focus on isolated messages, which renders them inadequate against this evolving threat. This paper extends single-message phishing detection and presents an explainable agentic system for detecting sophisticated conversational scams. It also introduces ConScamBench-278, an initial public multi-category benchmark for conversational scam detection spanning eight scam types, released to support reproducible evaluation and future expansion. On isolated messages the single-message detector attains 100% phishing recall, while the conversation-level detector identifies all conversational scams in the public LoveFraud02 corpus (83/83) and reaches 97.8% accuracy

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Requirement-Driven Design of Whole-Body Social Tactile Sensing via Virtual Human-Robot Interaction

arXiv:2607.11690v1 Announce Type: cross Abstract: Tactile sensing for social-physical human-robot interaction (spHRI) is designed in a hardware-driven manner, where predefined sensor configurations constrain coverage, spatial resolution, and the range of recognizable gestures. We propose a requirement-driven framework that derives sensing requirements, specifically spatial resolution and placement, directly from interaction data. Using a VR-based platform with haptic feedback, we collected high-resolution whole-body contact distributions across multiple social scenarios, from which we identified nine recurring social touch gestures. Eight gestures were selected for controlled data collection with 18 participants, yielding an open-source dataset of 5,520 trials. Analysis of contact distributions and simulated tactile encodings provides quantitative baselines for skin coverage and sensor density on a humanoid robot platform. While demonstrated on a single robot platform, the methodology

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

ERR@HRI 3.0 Challenge: Multimodal Detection of Errors and Anticipation in Human-Robot Interactions

arXiv:2607.11570v1 Announce Type: cross Abstract: As robots become increasingly integrated into human environments, their ability to detect and respond to errors remains critical for maintaining user trust and interaction quality. While recent advances in machine learning have improved error detection capabilities, most approaches are limited to specific contexts, controlled settings, or pre-extracted features, limiting their generalizability and applicability to real-world conditions. To address this challenge, the third edition of the ERR@HRI Challenge (ERR@HRI 3.0) provided researchers with two complementary datasets that enable end-to-end innovation in methods for both detecting and preventing errors in human-robot interaction. The challenge offered raw, non-anonymized video data from naturalistic settings: (1) the Bystander Affect Detection (BAD) dataset, containing webcam recordings of 45 participants' spontaneous reactions to robot and human failure scenarios; and (2) the Bad Id

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

PaperRouter-Agent: A Content-Grounded LLM Agent for Personalized Hierarchical Paper Routing

arXiv:2607.11564v1 Announce Type: cross Abstract: Researchers organize the papers they collect into personal folder hierarchies in reference managers, and route each new paper into the folder where it belongs. This task differs from standard hierarchical text classification. A user's folder hierarchy is not a fixed, shared taxonomy but a private and evolving folksonomy whose folder meanings may be topical, shorthand, venue-based, or process-oriented, and are often defined by the papers already stored inside them. We formalize this setting as personalized hierarchical paper routing (PHPR): assigning an incoming paper to folders in a user-specific hierarchy without per-user training. We propose PaperRouter-Agent, a training-free LLM agent that grounds routing decisions in folder members rather than folder names alone. The agent first narrows the candidate hierarchy, retrieves folder-specific evidence, verifies fit by inspecting member papers, and incorporates similarity-gated feedback fr

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

LightMem-Ego: Your AI Memory for Everyday Life

arXiv:2607.11487v1 Announce Type: cross Abstract: Personal AI assistants on mobile and wearable devices continuously perceive users' daily lives through visual and audio streams. However, answering queries about past experiences requires lightweight multimodal memory that can continuously accumulate, organize, and retrieve long-term experiences, which remains challenging. To address this challenge, we present LightMem-Ego, a lightweight streaming multimodal memory system for everyday-life assistance. The system continuously captures egocentric visual and audio streams, aligns them on a shared timeline, and organizes them into a hierarchical memory consisting of current, short-term, and long-term memory. Given a user query, LightMem-Ego dynamically routes retrieval to the appropriate memory level and generates answers grounded in multimodal evidence. The demonstration can be deployed on smartphones and AI glasses, supporting object finding, conversation recall, life summarization, routi

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

EquiFusion: Kinematics-Agnostic Human Motion Prediction via Equivariant Latent Diffusion

arXiv:2607.10984v1 Announce Type: cross Abstract: Existing Stochastic 3D Human Motion Prediction models are fundamentally constrained by hard-coding the skeleton kinematics, severely limiting generalization, preventing cross-dataset training, and requiring complex data retargeting. We introduce EquiFusion, the first kinematics-agnostic model to solve this bottleneck, implementing a latent diffusion model with a permutation equivariant architecture. EquiFusion treats the kinematics' connectivity as an explicit input parameter, ensuring its internal computations are inherently agnostic to joint ordering and graph structure. This novel design enables truly cross-dataset generalization to unseen kinematics and unlocks novel zero-shot directions, such as motion prediction from partial or occluded observations and targeted limb generation. EquiFusion achieves state-of-the-art results on major benchmarks, being up to 75% more compact than previous kinematics-specific methods, while achieving

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Toward Contemplative LLM: A Modular Framework for Evaluating and Enhancing LLM Alignment in Mental Health

arXiv:2607.10871v1 Announce Type: cross Abstract: Contemplative traditions have long guided ethical behavior and prosocial interaction, and recent work suggests that contemplative principles (e.g., mindfulness, compassion, non-dual reasoning) may offer a promising paradigm for aligning large language models (LLMs), improving cooperation and reducing ethical violations in LLM outputs. However, as new models, evaluation metrics, and benchmarks emerge rapidly, it remains challenging to systematically assess whether and how contemplative principles enhance LLM alignment across diverse and evolving scenarios, and existing approaches are often ad hoc and fail to generalize. We present a modular, extensible evaluation framework, initially targeted at the mental health domain, that enables seamless integration of new models, metrics, and benchmarks through a reusable pipeline. The framework currently reproduces existing state-of-the-art results and supports systematic cross-evaluation by flexi

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

How Do Practitioners Build SE Agents? Insights from a Mixed-Methods Study

arXiv:2607.10856v1 Announce Type: cross Abstract: The rise of Software Engineering (SE) agents, i.e., LLM-based agents that can understand large codebases and carry out engineering tasks with limited human intervention, has been marked by rapid advances and adoption, but little is known about how developers build these systems in practice: existing studies mine repositories or examine deployment, but few investigate how SE agents are constructed. Through semi-structured interviews with 20 practitioners from 12 organizations and an online survey of 80 practitioners, this paper is the first to study how SE processes are changing in the development of SE agents and what challenges developers face. We find that as implementation becomes cheaper, bottlenecks shift rather than disappear: long-standing non-coding work such as requirements, coordination, review, and deployment becomes more visible, while reviewing and evaluating agent output becomes new and central. We characterize a seven-sta

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Anamnesis: An Open-Source Platform for Large-Scale Backstory-Conditioned Survey Simulation

arXiv:2607.10628v1 Announce Type: cross Abstract: We present Anamnesis, an interactive system for demographically controllable survey simulation using large language models. Open-source, and designed for non-technical users/researchers, Anamnesis enables the prototyping and stress-testing of survey instruments on virtual populations rather than real human subjects. The platform operationalizes the recently introduced Anthology and Alterity frameworks, which use structured narrative backstories to condition model responses, within a unified web interface. It supports open-ended generation, probabilistic demographic resampling, and multimodal (image and audio) surveys. We evaluate the system through two case studies: (1) replicating segments of Pew Research Center's American Trends Panel (ATP) on political typology and biomedical issues and (2) emulating human preference in the New Yorker Caption Contest. In both cases, Anamnesis produces opinion distributions that more closely match rea

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Threat Vectors and the State of the Art in Defense Methods for Security in Neurotechnology

arXiv:2607.10451v1 Announce Type: cross Abstract: Brain-computer interfaces (BCIs) are a class of diverse hardware modalities, associated software, and connected devices which are widely used in a variety of fields, including neurosurgery, biomedical data analysis, and neuroimaging. Recent years have seen rapid advancements in BCI technology, and neurotechnology more broadly, with the first devices now passing clinical trials, early examples of consumer hardware entering the market, and many variants of consumer and medical hardware with increasingly extensive capabilities being developed rapidly. However, research and development in security for BCIs--known as neurosecurity--lags significantly behind the capabilities of BCIs themselves. In an effort to address as many vulnerabilities as feasible immediately, in this paper we review the current state of the art in neurosecurity, thoroughly survey the breadth and complexity of both firmly established and highly probable security threats

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Navigating the Crowd: Non-linear MPC with Social Forces Dynamics for Human-Aware Robot Navigation

arXiv:2607.10374v1 Announce Type: cross Abstract: Safe and socially compliant navigation remains a fundamental challenge for autonomous robots operating in human-populated environments. Beyond collision avoidance, robots must anticipate human motion and respect personal space to ensure human comfort. Model Predictive Control (MPC) offers a robust alternative to classical and data-driven methods, although its effectiveness strongly depends on accurate human motion prediction and efficient computation. This paper introduces SFM-NMPC, a Social Force Model-based Non-linear Model Predictive Control framework that embeds human motion prediction directly within the optimization loop. By incorporating the Social Force Model into the dynamic model of surrounding agents, the controller jointly predicts the trajectories of humans and robots over the prediction horizon, thereby enabling socially-aware planning. A tailored set of social cost functions guides the optimization toward human-compliant

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

VRExplorer: A Model-based Approach for Semi-Automated Testing of Virtual Reality Scenes

arXiv:2607.10174v1 Announce Type: cross Abstract: With the proliferation of Virtual Reality (VR) markets, VR applications are rapidly expanding in scale and complexity, thereby driving an urgent need for assuring VR software quality. Different from traditional mobile applications and computer software, VR testing faces unique challenges due to diverse interactions with virtual objects, complex 3D virtual environments, and intricate sequences to complete tasks. All of these emerging challenges hinder existing VR testing tools from effectively and systematically testing VR applications. In this paper, we present VRExplorer, a novel model-based testing tool to effectively interact with diverse virtual objects and explore complex VR scenes. Particularly, we design the Entity, Action, and Task (EAT) framework for modeling diverse VR interactions in a generic way. Built upon the EAT framework, we then present the VRExplorer agent, which can achieve effective scene exploration by incorporatin

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Exploring Agentic Workflows for Generating High Quality Math Visual Aids

arXiv:2607.09839v1 Announce Type: cross Abstract: Mathematical diagrams play a crucial role in K 12 education, both as problem components and as scaffolding for student comprehension. However, current AI tools, including Large Language Models (LLMs), struggle to reliably generate accurate and pedagogically sound visual diagrams, even when provided with detailed descriptions. A significant gap therefore remains in the reliable generation of diagrams for middle school mathematics. To address this, we introduce an agentic workflow that enables LLM agents to evaluate the quality of generated visuals and use this feedback to iteratively improve their outputs. This self improvement loop aims to enhance the accuracy and educational appropriateness of AI generated diagrams. Our research investigates two questions. First, can LLMs accurately generate quality assurance questions for a visual aid given specific criteria for visual quality? Second, given valid quality assurance questions, can Visi

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Memory-Conditioned Tool Calling for Camera-First Visual Agents

arXiv:2607.09822v1 Announce Type: cross Abstract: Recognition tells an agent what is in an image; personal memory affects what is worth looking up next. In a camera-first setting the user can send only an image, so the agent must form the lookups. We study whether personal visual memory improves agent-side tool choice and tool arguments, and thereby more user-aligned multi-tool lookups. The design uses a three-layer personal visual memory (profile, short-term focus, observations) that is loaded on each turn to condition an LLM tool-calling loop under camera-first intake, and includes conflict-aware write-back intended to refresh the user model for later captures. On 800 images paired with synthetic memory blocks constructed for controlled ablation, removing the full three-layer memory block reduces tool-query relevance by 0.47 points absolute (4.21 -> 3.74 on a 5-point scale; 11.2% relative) and end-to-end utility by 0.082 absolute (0.842 -> 0.760; 9.7% relative). These results measure

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

FIERO: Empowering Creative Writing Through Collaborative Game Play

arXiv:2607.11837v1 Announce Type: new Abstract: Creativity often flourishes in collaboration, such as when designers brainstorm a new app together, or storytellers collectively build a world with elements of each person's narrative. However, collaborative storytelling can have challenges for its participants, such as when they disagree about the plot proposed, or when different ideas become fragmented when voiced individually. While current tools for creative collaboration focus on synchronous online text sharing, they often neglect the social dynamics of in-person collaboration critical to creative synergy. To address this, we created FIERO, a multiplayer web-based card game. Physical cards provide tangible scaffolding and social interaction, while the digital interface generates contextual visuals, facilitate group decisions, ensure narrative coherence, and synthesize different idea contributions using generative AI. Compared against online collaborative writing alone, the game signi

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Supporting Reflection in LLM-based Exploratory Search

arXiv:2607.11810v1 Announce Type: new Abstract: Large Language Models (LLMs) can make exploratory search more efficient but may undermine the reflection and iterative sensemaking needed in unfamiliar domains. Existing LLM tools often prioritize rapid answers over supporting users in tracking how their understanding evolves and how well their strategies align with their goals. We present TrailLM, a system that helps users reconstruct and revisit their exploration paths to support reflection and metacognitive engagement during information seeking. By aligning LLM assistance with users' sensemaking workflows, TrailLM aims to preserve the benefits of LLM-based search while enhancing opportunities for critical reflection on one's own search process.

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

HandPad: A Bimanual Hand Interface for Fluid Window Interactions in VR

arXiv:2607.11807v1 Announce Type: new Abstract: Virtual Reality (VR) offers potential for productivity work by creating expansive displays anywhere, yet current systems often rely on external input devices that limit the on-the-go use of mobile VR. We introduce HandPad, a suite of bare-hand interaction techniques that leverage the benefits of asymmetric bimanual coordination and self-haptic support. HandPad assigns the non-dominant hand (NDH) to establish spatial frames and interaction contexts, while the dominant hand (DH) performs fine-grained manipulation. Users can use NDH gestures as an input modifier to change the mode and target of DH interactions, including multi-window navigation, in-window content interaction, and window management. The palm surface of the NDH also serves as a physical touch surface, providing passive haptic feedback for effective DH touch interaction. Both hands and their interactions are spatially remapped to the window surface, enabling comfortable and dir

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

"We are all in big trouble! *Shock Emoji": Personal Narratives in Expressing Emotions, Opinions, and Data Regarding Climate Change in TikTok Short Videos

arXiv:2607.11803v1 Announce Type: new Abstract: Climate change is a source of anxiety about the future. Understanding how people express themselves about climate change enables us to address such concerns. To study climate change expression on social media, we analyzed 200 TikTok videos tagged with #climatechange, identifying four categories of content: expression-feelings, views-appeals, news-information, and trend-hijacking. We found that creators use humor to package sharp critiques, avoiding direct confrontation. They replace complex discussions with life stories, such as adopting a vegetarian lifestyle or deleting emails. They borrow from news media to present fragmented information as scientific interpretations, creating a perception of scientific credibility, balancing scientific accuracy with emotionality. Analysis of viewer responses showed they engaged empathetically, reshaping interpretations of videos. These interactions risk reinforcing existing views but help build commun

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Toward Inclusive Avatar Design with Limb Differences Through Artificial Intelligence

arXiv:2607.11512v1 Announce Type: new Abstract: As extended reality becomes more popular for social interaction and entertainment, 3D avatars must represent the full diversity of body types. Most 3D avatar systems only support normative bodies and do not accurately depict people with limb differences, amputations, or other morphological variations. This paper reviews emerging technical approaches for inclusive 3D avatar customization for this group and current guidelines that promote respectful and accurate representation. We highlight persistent challenges, including the scarcity of diverse datasets and the limitations in animation for non-normative anatomies. This paper positions artificial intelligence as a promising path to overcoming these limitations and advancing inclusive 3D avatar generation.

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

ManiScope: LLM-Assisted Visual Analytics of Cryptocurrency Manipulation Risk

arXiv:2607.11451v1 Announce Type: new Abstract: Cryptocurrency markets are vulnerable to trade-based manipulation, such as wash trading, which can distort price signals and mislead investors. Prior research has mainly focused on detecting manipulation using fixed rules or labeled examples, offering limited flexibility and interpretability for assessing potential risks. Existing visual analytics tools can reveal basic manipulation-related signals, such as token distribution, but still require substantial manual effort to integrate holder relationships, suspicious behaviors, and market dynamics for risk assessment. To address these limitations, we propose ManiScope, an LLM-assisted visual analytics system for analyzing trade-based manipulation risks in cryptocurrency markets. ManiScope provides coordinated views of token distributions, holder relationships, detailed holder behaviors, price dynamics, and suspicious trading patterns. To further enhance user analysis, ManiScope introduces a

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

DiffLens: A Visualization System to Explore Local Differences in Graph Sampling

arXiv:2607.11424v1 Announce Type: new Abstract: Graph sampling techniques have been widely used to simplify network computation and visualization, which also results in inevitable differences between the sampled networks and the original networks in terms of nodes, edges and structures. Investigating such differences can inform graph sampling technique users of the pros and cons of different techniques and select the appropriate one, and can also help graph sampling developers evaluate their own technique. However, there are still no systematic ways to achieve such a goal. This paper fills this research gap by first proposing systematic and generic quantitative measures to quantify three categories of graph differences (i.e., neighbor-based, path-based, and structure-based). Built upon this, we further propose DiffLens, a novel visualization system to help graph sampling developers and users intuitively explore local differences at different regions of their interest within a sampled g

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Same Stories, Different Journeys: From Social Comparison to Sensemaking in AI-Mediated Peer Career Exploration

arXiv:2607.11039v1 Announce Type: new Abstract: Young job seekers frequently turn to social media to compare themselves with peers and make sense of career possibilities. However, passive feed browsing creates a paradox: the authentic peer content that provides emotional grounding also triggers potentially detrimental upward social comparison and cognitive overload. Previous work has either structured online user-generated content to reduce noise without changing the passive browsing modality, or built AI-powered career exploration systems that disregard authentic human experiences. To address this gap, we developed JobMate, an interactive system that transforms real social media career posts into persona-grounded conversational AI agents, shifting the interaction from passive scrolling to active, personalized dialogue. We conducted a between-subjects study ($N$ = 24, three disciplines) comparing JobMate with native RedNote browsing. Our study shows that JobMate's AI-mediated dialogue

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

When Context Dominates: Multimodal Signatures of Takeover Readiness Under Varying Hazard and Cognitive Load Conditions

arXiv:2607.10945v1 Announce Type: new Abstract: Semi-automated driving systems promise to reduce crashes by assisting with perception and control, yet they simultaneously introduce additional human factors challenges by requiring drivers to monitor automation and rapidly resume control when failures occur. Prolonged passive monitoring can degrade vigilance, delay reactions, and increase takeover risk, but the extent to which distraction, hazard context, and drivers' underlying cognitive and physiological states jointly shape takeover performance remains insufficiently understood. This study investigates these interacting factors using a controlled, within-subjects driving simulator experiment that crosses two hazard types (dynamic pedestrian and static crash events) with three levels of secondary task engagement (no task, conversation, and working memory load). Driver responses were assessed using a multimodal sensing framework that integrates vehicle-dynamics measures, subjective work

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

What to Distinguish and How? Opportunities and Challenges of Augmenting Multiple, Cluttered Objects in Complex Scenes for People with Low Vision

arXiv:2607.10902v1 Announce Type: new Abstract: People with low vision (PLV) struggle to perceive complex scenes like busy kitchens and crowded streets, which contain many objects, visual clutter, and dynamic elements. Prior AR systems for low vision either enhance low-level visual features or augment task-relevant objects for single tasks in simple settings, leaving multi-object augmentation in complex scenes underexplored. Informed by a formative study characterizing important objects and their perceived importance for PLV, we built SceneGlance, a wearable AR system that recognizes important objects and visually distinguishes them by importance level. Through a controlled lab study with 12 PLV in a mock-up kitchen scene and a free-form think-aloud study with 13 PLV navigating an outdoor route, we found that AR distinction on object importance shifted PLV's attention toward objects of higher importance, and supported perception strategies such as building mental snapshots from the aug

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

FaciliTrain: Practicing Facilitation Skills through AI-Simulated Group Dialogue

arXiv:2607.10850v1 Announce Type: new Abstract: Skilled facilitation supports inclusive small-group dialogue, but deliberate practice is hard to scale: it depends on expert coaches, live practice partners, and iterative feedback. We present FaciliTrain, a voice-based training system in which learners step into the facilitator role of an AI-simulated multi-participant conversation, apply five evidence-based techniques, and receive structured AI feedback to support reflection. We report findings from a mixed-methods study with 24 participants, conducted as a formative study (N = 12) and a controlled pilot (N = 12; 6 treatment, 6 control). Both conditions achieved comparable accuracy on a live evaluation task, though treatment participants' self-rated comfort declined significantly while control participants' comfort improved (p = .018). Reflexive thematic analysis identifies four themes: the taxonomy externalizes implicit facilitation intuitions; Making Connections is the most cognitivel

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Lottery and Sprint Arcade: Enabling Player-Driven Game Editing with Generative AI

arXiv:2607.10711v1 Announce Type: new Abstract: Large language models (LLMs) are shifting game generation from offline automation toward play-driven modification through natural language interaction. In this work, we present a play-driven game editing system that enables players to modify a retro Space Invaders - style arcade game through voice-based natural-language commands during play. Spoken instructions are interpreted by an LLM and translated into structured updates of internal configuration parameters, allowing iterative play - edit - feedback cycles in an invader-style game environment without exposing underlying system details. The game includes approximately 100 editable configuration fields controlling mechanics, visuals, interaction patterns, and audio behavior, enabling gameplay transformation through incremental parameter changes. To investigate how users experience play-driven AI-mediated editing (RQ1) and how emergent editing patterns relate to variations in player expe

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

U-Lens: Supporting User Uncertainty Management in Long-Form LLM Responses

arXiv:2607.10604v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly used to generate long-form answers for knowledge-intensive tasks, but users often struggle to decide which parts of a response deserve scrutiny, why they may be unreliable, and what to do next. Prior work on uncertainty communication has largely focused on making uncertainty visible through cues such as confidence scores, leaving less support for the broader process of managing uncertainty distributed across a long response. Through a formative study, we examine how users manage such uncertainty across three stages: interpretation, evaluation, and decision. Based on these insights, we derive design guidelines that address both stage-specific and cross-stage needs: uncertainty target representation, evaluative explanation, response guidance, and interactive presentation. We instantiate these guidelines in U-Lens, an uncertainty-management support system that organizes uncertain information in l

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Motif: Discovering and Automating Personal Web Workflows

arXiv:2607.10531v1 Announce Type: new Abstract: Recent advances in LLMs and existing work on programming by demonstration have made it possible for end users to create automations by explicitly demonstrating their behavior to LLMs. However, these approaches rely on the assumption that users know what to automate and what is capable of being automated. Additionally, automation via LLM agents is often expensive compared with programs. We introduce Motif, a system that passively observes everyday browser activity to discover recurring interaction patterns that are programmable, makes recommendations to users whenever a pattern is discovered and generate a program to install after user confirmation. Users can review, and refine the program using natural language. We evaluated Motif in a multi-day study, comparing its ambient discoveries against automations users attempted to build via ``vibe coding.'' With eight participants, Motif discovered more automatable patterns than users recognized

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Spatula: Exploring On-Demand In-Situ Interfaces and Interaction for Attribute Control

arXiv:2607.10405v1 Announce Type: new Abstract: Controlling attributes is a critical step toward achieving the final creative outcome, yet current approaches fall short in supporting users in the iterative refinement of generative content. We propose Spatula, a proof-of-concept system that generates on-demand, in-situ attribute control interfaces and interactions for creating motion graphics. Building on a technical probe that automatically analyzes animation context and generates corresponding attributes and UI, we frame attribute control as an explorable landscape and explore the attribute control space along four key dimensions: Discoverability, Resolution, Scope, and Expandability. Findings from a user study (N=12) show that our system provides intuitive and convenient interactions while supporting diverse needs for fine-grained parameter control. Furthermore, our applications demonstrate that the plug-and-play design generalizes to other domains, such as web design and 3D modeling

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

Learning behavior accounts for background-related advantage in AI-assisted education

arXiv:2607.10101v1 Announce Type: new Abstract: Generative AI has been found, and will likely be found increasingly, useful in education. However, existing AI-for-education studies provide inconsistent evidence on its average effects. More broadly, research on prior educational technologies shows that average effects often mask substantial heterogeneity across student populations. Motivated by this evidence, this study examines heterogeneity in students' learning behavior with AI, which students benefit from AI assistance, and how learner profiles and learning behavior shape these patterns. To this end, we recruited 318 university students to participate in structured learning experiments lasting up to 125 minutes. Our findings indicate that students' learning behavior is strongly associated with learning outcomes, with behaviors characterized by proactive and critical engagement, rather than limited engagement, associated with significantly better performance. These behavioral differe

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

SyncSpace: Layout-Conditioned 3D Gaussian Splatting for Space Reskinning in Mixed Reality

arXiv:2607.10050v1 Announce Type: new Abstract: We present SyncSpace, a system that achieves both spatial alignment and visual consistency between a generated 3DGS world and physical space. We first scan the space via depth sensing to extract 3D bounding boxes, which we render into a layout-only panorama and feed as a geometric prior to a generative world model, producing a Gaussian splat scene in which objects are re-semantized to fit a target style without per-object control. We then align the generated scene to physical space with a coarse-to-fine registration algorithm, refined manually via pinch gestures when automatic registration does not converge. We demonstrate a hand-tracked engulfment interaction in which the virtual world rises to replace the physical space, and show a single space reskinned into multiple stylistically distinct worlds with its layout preserved.

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

"Code Is Cheap. Show Me the Talk.": Lessons from Teaching and Managing AI Coding Tool Usage in a Visualization Course

arXiv:2607.09938v1 Announce Type: new Abstract: Generative Artificial Intelligence (GenAI) coding tools are transforming visualization education. They can assist with implementation and design, but they can also let students bypass intended learning trajectories. In this paper, we share our retrospective experience managing and teaching AI use in an upper-level visualization course. We implemented prompt injections, asked oral checkout questions, and taught two AI coding labs. Prior to our coding labs, at least half of the students had already used AI tools in their assignments. In both AI coding labs, refinement accounted for about half of students' prompting logs, and explanation was almost absent. In the lab where AI coding was optional, 44 of 78 (56.4%) submissions preferred the scaffolded instructions over designing their own prompts. Students' final projects were more polished than in our previous offering, but also more visually homogeneous. Our reflections point to the need for

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

When LLM Tutoring Responses Work: Evidence from Student Programming Conversations

arXiv:2607.09919v1 Announce Type: new Abstract: As students increasingly use LLM tutors in computer science education, one question becomes especially important: what kind of response helps a student continue productively? Prior work has studied how students use LLMs in computer science education, but less is known about how tutoring response styles are associated with student follow-up across programming help-seeking contexts. This paper analyzes StudyChat (UMass, 2026), a public dataset of student and ChatGPT tutoring conversations from an artificial intelligence course. We transformed StudyChat into 16,851 assistant-response interactions from 203 students and 2,214 conversations. Using local LLM-assisted annotation with Gemma 4, we labeled student help-seeking situations, student state, assistant response style, and student next-turn outcome. Human validation showed 82\% agreement with the LLM-assisted labels (Cohen's $\kappa=.74$). We analyzed productive continuation and unresolved

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technology Tue, 14 Jul 2026 00:00:00 -0400
arXiv cs.HC

The Individual-Targeting Assumption: A Systematic Review of Proactive Robots in Human Group Settings

arXiv:2607.09734v1 Announce Type: new Abstract: Proactive robots are increasingly deployed in public environments where people are encountered not as isolated individuals but as members of cohesive social groups. Yet whether the prevailing design paradigm in proactive human-robot interaction (HRI) accounts for the relational structure that defines a group as a social unit remains largely unexamined. Through a systematic review of 63 proactive HRI studies in group settings from 2000 to 2025, we identify a recurring tendency, the Individual-Targeting Assumption (ITA), in which robots treat co-present people as independent engagement targets. We find that ITA is present in 60.3% of the corpus, with group-aware approaches emerging almost entirely after the robot is already embedded in an ongoing interaction. Critically, how a robot should detect and negotiate entry into a pre-formed group before initiating contact remains unaddressed across the corpus. Three failure modes, engagement misde

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