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Argus

Named after the hundred-eyed watchman of Greek myth, Argus watches the education landscape: spotting new opportunities, pressure-testing the ventures we're building, and tracing every read back to the real-world signals behind it.

Updated Sep 07, 2026 · 40 ideas · 18851 signals
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Signals

The evidence library: the raw signals the pipeline is watching across the education ecosystem. Every idea is built from these.

technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

Multi-Objective Exploration and Preference Optimization via Mutual Information

arXiv:2607.01392v1 Announce Type: new Abstract: Aligning large language models with diverse and heterogeneous human values requires multi-objective alignment methods to effectively trade off conflicting preference dimensions. Current methods achieve this trade-off by training policies conditioned on preference vectors and leveraging online direct preference optimization. However, exploration uncertainty can cause the reward distributions of responses generated under different preference vectors to overlap, and the generated responses may fail to effectively align with the corresponding preference vectors. In this paper, we propose Multi-Objective Exploration and Preference Optimization via Mutual Information (MI-EPO), an information-theoretic framework. It unifies multi-objective exploration and alignment by maximizing the joint conditional mutual information among generated responses, preference feedback, and preference vectors. By incorporating a probabilistic routing mechanism, MI-E

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

RusFinChain: A Russian Benchmark for Verifiable Chain-of-Thought Reasoning in Finance with Fuzzy-Aligned Evaluation

arXiv:2607.01388v1 Announce Type: new Abstract: Multi-step symbolic reasoning is essential for robust financial analysis, yet most benchmarks neglect intermediate reasoning steps. FINCHAIN introduced verifiable Chain-of-Thought (CoT) evaluation but is limited to English. FINESSE-Bench includes a Russian block but relies on multiple-choice questions without step-level supervision. We present RusFinChain, the first Russian-language symbolic benchmark for verifiable CoT reasoning in finance. It spans 17 domains, 172 topics, and comprises 5,280 parameterized examples from executable Python templates, ensuring contamination-free evaluation. Each example includes a gold-standard reasoning chain with intermediate numeric values for automatic verification. We also introduce enhanced metrics: Fuzzy Numeric Alignment and Soft-Attention Alignment. We evaluate 8 open-weight LLMs on a stratified sample, generating 8,100 responses. Results reveal a substantial reasoning gap: models achieve Hard F1 o

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

TurnNat: Automatic Evaluation of Turn-Taking Naturalness in Dyadic Spoken Dialogue

arXiv:2607.01345v1 Announce Type: new Abstract: Turn-taking naturalness is central to full-duplex spoken dialogue systems, yet its automatic evaluation remains limited. Existing evaluations often rely on human judgments or behavior-specific timing metrics, making it difficult to compare heterogeneous timing failures within a unified framework. We propose TurnNat, a likelihood-based framework for automatic turn-taking naturalness evaluation in two-channel spoken dialogue. A causal turn-taking prediction model trained on natural conversations estimates future two-speaker voice-activity states, and the negative log-likelihood (NLL) of the observed future activity measures timing atypicality. TurnNat pools frame-level NLLs over turn-taking boundary units (TBUs) extracted from utterance onsets and offsets, and aggregates mean and tail TBU scores into a dialogue-level naturalness score. We further construct a controlled perturbation benchmark of paired natural and perturbed dialogue clips, v

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

RuleChef: Grounding LLM Task Knowledge in Human-Editable Rules

arXiv:2607.01293v1 Announce Type: new Abstract: We present RuleChef, a framework that uses large language models (LLMs) to generate executable rules for NLP tasks such as text classification, Named Entity Recognition (NER), or relation extraction. Rules are generated based on a task description and a set of labeled examples, then they are iteratively improved based both on additional examples and on human feedback overexisting rules. RuleChef can also be used to bootstrap rules using the observed input-output pairs from any existing model for a given task. LLMs are used only at learning time, synthesizing rules and iteratively patching them based on failures measured on a held-out split. The result of this process is a fast, deterministic, and inspectable rule system. Preliminary evaluation is performed on both classification and NER tasks. We release RuleChef as open-source software under an Apache 2.0

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

Mapping Text to Multiplex Graph: Prompt Compression as L\'evy Walk-Guided Graph Pruning

arXiv:2607.01241v1 Announce Type: new Abstract: Existing prompt compression methods treat text as flat token sequences, failing to capture the distributed nature of important information, which is often spread across multiple locations and connected through both local syntactic dependencies and global semantic relations. Such relational structure is naturally represented as a graph, where tokens or sentences become nodes and their dependencies become edges. To this end, we propose RAGP, which formulates prompt compression as Redundancy-Aware Graph Pruning on a multiplex graph that jointly models fine-grained attention-based dependencies and coarse-grained semantic relations. To efficiently identify non-redundant nodes in this heterogeneous structure (dense local subgraphs and sparse global connections), we employ Levy walks whose heavy-tailed step distribution naturally balances local exploitation with global exploration. Experiments on LongBench show that RAGP achieves an average scor

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

Prompt Framing Distorts Count-Based Evaluation of LLM Error Detection: Evidence from Numeric Anchoring

arXiv:2607.01240v1 Announce Type: new Abstract: Count-based F1 is widely used as a proxy for LLM error-detection quality, but this paper shows that it can rise dramatically without a corresponding improvement in span localization, a gap termed F1 Inflation. The paper introduces ErrorBench, a controlled stress-test protocol for prompt-induced count distortion. ErrorBench evaluates six contemporary LLMs under five prompt conditions over 4,290 responses from 143 CoNLL-2014 passages. Under CoNLL-2014 M2-style scoring, anchored prompts produce up to 0.79 points of F1 Inflation, and up to 0.96 under strict matching. A 100-passage replication using the official ERRANT 3.0.0 pipeline and multi-reference scoring reproduces the pattern: averaged over six models, the Blind-to-Anchored prompt shift raises Count-F1 by +0.21 while raising multi-reference ERRANT F0.5 by only +0.04. The study finds larger count responses in highly instruction-compliant GPT/Claude systems and smaller responses in the G

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

Breaking Safety at the Token Boundary: How BPE Tokenization Creates Exploitable Gaps in LLM Alignment

arXiv:2607.01239v1 Announce Type: new Abstract: Character-level perturbations bypass safety alignment in modern LLMs despite leaving prompts human-readable. We identify and test a central structural mechanism: BPE tokenization fragments safety-critical words into sub-word pieces, and the three public alignment datasets we surveyed contain no intentionally fragmented inputs. The mechanism is a chain, tested end-to-end on five model families (Qwen-3-4B, Qwen-2.5-7B, Gemma-3-4B, Llama-3.1-8B, Mistral-7B). An optimization targeting safety-token fragmentation flips the first-token refusal trigger on 80-100% of refused HarmBench prompts, with 48% of those flips producing genuinely harmful outputs (per-model 29-65%; gap-vs-behavior ROC-AUC 0.66-0.98, pooled 0.84). Activation patching localizes the disrupted signal to the last ${\sim}30\%$ of layers; an alignment-data scan finds zero fragmented prompts among 30,000 examples (positive-control recall $\geq 99\%$ at attack-relevant intensities);

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

SPARCLE: SPeaker-aware Aligned Representations via Contrastive Language Embeddings

arXiv:2607.01238v1 Announce Type: new Abstract: Recent advances in speech synthesis have shifted from phoneme representations to direct grapheme modeling. While phonemes address the one-to-many mapping between text and acoustics, they rely on grapheme-to-phoneme (G2P) systems that fail to capture speaker-specific acoustic variation. Prior work demonstrates that grapheme-based models outperform phoneme-based systems at scale, but not in low-resource settings. In this paper, we propose SPARCLE, a speaker-aware grapheme representation model that enriches characters with their precise acoustic realizations. SPARCLE is trained with a contrastive objective to align graphemes with corresponding Wav2Vec2 acoustic representations while conditioned on speaker identity. The resulting model serves as a replacement to G2P systems for downstream text-to-speech (TTS) tasks. We demonstrate that SPARCLE improves generation quality, reducing word error rates by half in extreme low-resource settings comp

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

Kara: Efficient Reasoning LLM Serving via Sliding-Window KV Cache Compression

arXiv:2607.01237v1 Announce Type: new Abstract: Reasoning language models often generate long chain-of-thought (CoT), which accumulates a massive KV cache during the decoding phase and incurs high decoding latency and limited throughput. To address these issues, KV cache compression has emerged as a promising technique for reducing memory overhead by selectively removing unimportant KV pairs while preserving useful ones for subsequent decoding. Nevertheless, we identify two key limitations in existing KV cache compression methods: 1) their threshold-triggered compression policy may provide limited throughput improvement or even reduce throughput, and may fully eliminate KV pairs from certain blocks of the sequence, potentially worsening information loss. 2) they typically retain either isolated KV pairs or fixed-size chunks with rigid boundaries, failing to preserve important flexible-sized chunks at arbitrary token positions. To overcome these limitations, we propose Kara, a sliding-w

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

Safeguarding LLM Agents from Misalignment through Provenance Analysis

arXiv:2607.01236v1 Announce Type: new Abstract: As LLM agents gain increasing access to powerful tools, ensuring that their actions are aligned with the user's intent becomes critical. When an agent's proposed tool invocation deviates from the user's intent -- a phenomenon called misalignment -- it may lead to harmful consequences that are difficult to undo. Existing runtime guardrails rely on an LLM-as-a-judge paradigm that lacks a systematic framework for reasoning about alignment, often producing judgments that are inconsistent or difficult to audit. Motivated by provenance analysis, we propose a provenance-based conceptual framework that formalizes misalignment detection as determining whether a proposed tool call is supported by traceable evidence in the agent's context. Building on this framework, we propose ProvenanceGuard, a multi-stage pipeline that analyzes the agent's action for three types of misalignment before the selected tool is executed and only allows the action to ta

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CL

TokenScope: Token-Level Explainability and Interpretability for Code-Oriented Tasks in Large Language Models

arXiv:2607.01235v1 Announce Type: new Abstract: Understanding how Large Language Models (LLMs) make token-level decisions during code generation remains a major challenge for both researchers and practitioners. While recent tools provide insights into model internals or generation outcomes, they often lack decoding-time signals, fine-grained uncertainty measures, and interactive mechanisms for exploring alternative generation paths. We present TokenScope, an interactive interpretability and analysis tool for decoder-based LLMs that exposes token-level metrics, attention patterns, and structural information during generation. TokenScope supports interactive token replacement, counterfactual branching, and code-aware aggregation via abstract syntax trees. By unifying decoding-time signals with structural program analysis, TokenScope enables systematic investigation of LLM behaviour during code generation.

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Hi-DREAM: Brain-Inspired Hierarchical Diffusion for fMRI-to-Image Reconstruction via ROI Encoder and VisuAl Mapping

arXiv:2511.11437v2 Announce Type: replace-cross Abstract: Reconstructing natural images from fMRI requires bridging neural activity with both the structural and semantic representations used by modern generative models. Existing diffusion-based decoders often condition on a single global fMRI embedding, which limits their ability to exploit the hierarchical organization of the visual cortex and makes the contribution of different visual areas difficult to inspect. We propose Hi-DREAM, a brain-inspired hierarchical diffusion framework that structures fMRI conditioning according to early, middle, and late visual Regions of Interest (ROI) streams. A ROI adapter converts these streams into a multi-scale cortical pyramid, and a lightweight ROI-conditioned ControlNet injects the resulting anatomy-aware priors into matched U-Net depths during denoising. Experiments on the Natural Scenes Dataset (NSD) show that Hi-DREAM achieves state-of-the-art high-level semantic reconstruction while retaini

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Evaluating Social Engineering Risks in AI-based Interaction using Biometrics and a Gaming Setup

arXiv:2606.17793v2 Announce Type: replace Abstract: We introduce AIriskEval-gaming, an open platform and dataset to evaluate social engineering risks in LLM-mediated multimodal interaction through controlled games. It supports human-human, human-AI and AI-AI settings, combining configurable game templates, role-conditioned LLM agents, psychology-informed participant profiling, structured interaction trees, and synchronized behavioral and biometric acquisition, filtering, and deep-learning-based feature extraction. The dataset (AIriskEval-gaming-db) was collected from 15 participants who interacted with a role-conditioned GPT-5.4 agent in two concatenated games: an adapted Prisoner's Dilemma and an Ultimatum Game. It comprises 340 GB of raw and processed multimodal data across six streams: interaction logs, video, screen recordings, gaze logs, smartwatch signals, and game/questionnaire metadata. These data include interaction paths, written justifications, psychological profiles, subjec

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

The Balance between Nuance and Clarity: Decluttering Tabular Sequential Graphs to Counter Money Laundering

arXiv:2605.10522v2 Announce Type: replace Abstract: Money laundering is not only about moving illicit funds, but about hiding the money's origin and traces to complicate detection. Financial criminals resort to many methods to avoid regulators and legal thresholds. But analysts investigating alerts, dedicated to pin mule accounts and track suspicious transactions daily, also have theirs. Network visualizations can be key in countering adversarial money laundering activities, especially if they provide a clear overview of the money flows and a seamless analysis experience, but they are often not structured for this type of task. That is why we propose a tabular sequential graph visualization tailored to money laundering analysis - following transactions (edges) from the victim account that triggered an alert through multiple accounts (nodes) and banks (rows). To reduce the number of nodes and edges, we propose three methods for grouping these tabular sequential graphs: an amount-based a

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Engagement Phenotypes for a Sample of 102,684 AI Mental Health Chatbot Users and Dose-Response Associations with Clinical Outcomes

arXiv:2605.00275v2 Announce Type: replace Abstract: Background: Conversational AI chatbots are emerging as scalable mental health tools, but little is known about real world engagement or its relationship to clinical outcomes. Objective: To characterize engagement phenotypes among users of Ash, a purpose-built AI mental health chatbot, and examine associations with clinical change and working alliance. Methods: K-means clustering across eight behavioral features identified engagement phenotypes among 102,684 users. Subsamples completed the PHQ-9 (n=298), GAD-7 (n=298), and MSPSS (social support; n=194) baseline and 3 weeks; 11,437 users completed baseline Working Alliance Inventory (WAI). Results: Five engagement phenotypes emerged: Early Dropouts (52.2%), Power Users (1.6%), Intensive Users (4.1%), Weekly Users (25.3%), and a novel Concentrated User pattern (16.8%); across users, 66.9% had at least one overnight session (9pm-5am). Significant pre-post improvements occurred in depressi

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Visual Decoding Operators: Towards a Compositional Theory of Visualization Perception

arXiv:2604.02220v2 Announce Type: replace Abstract: Prior work on perceptual effectiveness has decomposed visualizations into smaller common units (e.g., channels such as angle, position, and length) to establish rankings. While useful, these decompositions lack the computational structure to predict performance for new visualization x task combinations, requiring new experiments for each. We propose an alternative unit of analysis: operationalizing quantitative visualization interpretation as sequences of composable visual decoding operators. Using probability density function (PDF) and cumulative distribution function (CDF) charts, we examine how four chart-specific tasks can be decomposed into five reusable, chart-agnostic perceptual operations and characterize their error profiles through hierarchical Bayesian modeling. We then test generalizability by composing one kind of learned operators to predict performance on a structurally different task: Moritz et al.'s [37] scatterplot m

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

It's a TRAP! Task-Redirecting Agent Persuasion Benchmark for Web Agents

arXiv:2512.23128v3 Announce Type: replace Abstract: Web-based agents powered by large language models are increasingly used for tasks such as email management or professional networking. Their reliance on dynamic web content, however, makes them vulnerable to prompt injection attacks: adversarial instructions hidden in interface elements that persuade the agent to divert from its original task. We introduce the Task-Redirecting Agent Persuasion Benchmark (TRAP), a benchmark for studying how persuasion techniques misguide autonomous web agents on realistic tasks. Across six frontier models, agents are susceptible to prompt injection in 25% of tasks on average (13% for GPT-5 to 43% for DeepSeek-R1), with small interface or contextual changes often doubling success rates and revealing systemic, psychologically driven vulnerabilities in web-based agents. We also provide a modular social-engineering injection framework with controlled experiments on high-fidelity website clones, allowing fo

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Beyond the Pocket: A Large-Scale International Study on User Preferences on Bodily Placements of Commercial Wearables

arXiv:2509.25383v2 Announce Type: replace Abstract: As wearables become smaller, more powerful, and increasingly embedded in everyday life, their integration into diverse user contexts raises important design challenges. Despite this, their placement is still largely informed by lab-based assumptions not grounded in real-world, context-specific use. It remains unclear whether the designs evaluated in controlled studies reflect users everyday needs, routines, and habits. To address this gap, we collect empirical data on how people carry wearables in their daily lives, beginning to systematically examine user preferences for wearable placement across contexts and routines. We developed a multilingual questionnaire to capture real-world wearable placement practices. Responses from n=300 participants recruited through typical research channels, reveal how wearable usage patterns vary with users. We propose a set of user-centred guidelines for sensor placement and discuss how they fit in as

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

The Relational Origins of Rules in Online Communities

arXiv:2505.18318v3 Announce Type: replace Abstract: Where do rules come from in online communities? This study investigates how and why online communities adopt and change their rules. We conducted a grounded theory-based analysis of 40 in-depth interviews with community leaders from subreddits, Fandom wikis, and Fediverse servers, and identified seven processes involved in the adoption of online community rules. Our findings reveal that, beyond operational reasons like regulating behavior and solving problems, rules are also adopted and changed for relational reasons, such as signaling or reinforcing community legitimacy and identity to other communities. While rule change was often prompted by challenges during community growth or decline, change also depended on volunteer leaders' work capacity, the presence of member feedback mechanisms, and relational dynamics between leaders and members. Our findings extend prior theories from social computing and organizational research, illustr

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Perception-aware Sampling for Scatterplot Visualizations

arXiv:2504.20369v4 Announce Type: replace Abstract: Visualizing data is often a crucial first step in data analytics workflows, but growing data sizes pose challenges due to computational and visual perception limitations. As a result, data analysts commonly down-sample their data and work with subsets. Deriving representative samples, however, remains a challenge. This paper focuses on scatterplots, a widely-used visualization type, and introduces a novel sampling objective -- perception-awareness -- aiming to improve sample efficacy by targeting humans' perception of a visualization. We make the following contributions: (1) We propose perception-augmented databases and design PAwS: a novel perception-aware sampling method for scatterplots that leverages saliency maps -- a computer vision tool for predicting areas of attention focus in visualizations -- and models perception-awareness via saliency, density, and coverage objectives. (2) We design ApproPAwS: a fast, perception-aware met

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

DashChat: Interactive Authoring of Performance Dashboard Design Prototypes through Conversation with LLM-Powered Agent

arXiv:2504.12865v2 Announce Type: replace Abstract: Performance dashboards are dashboards designed for and deployed within industrial settings (e.g., enterprises, government agencies) to showcase and monitor their operational performance. They have evolved into an important and well-commercialized format for data visualization. In practice, the ideation and negotiation phases demand rapid prototyping and iteration to align with evolving client needs. However, existing tools compel designers to compromise either on iteration speed or on the meticulous handling of visual complexities. To address these gaps, we introduce DashChat for generating performance dashboard prototypes. Collaborating with industry experts, we derived the design requirements and analyzed 114 dashboards to extract common design patterns. Informed by the findings, our solution integrates a chat interface with an LLM-driven multi-agent pipeline, translating textual requirements into prototypes. We evaluated the system

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Playing 20 Question Game with Policy-Based Reinforcement Learning

arXiv:1808.07645v5 Announce Type: replace Abstract: The 20 Questions (Q20) game is a well known game which encourages deductive reasoning and creativity. In the game, the answerer first thinks of an object such as a famous person or a kind of animal. Then the questioner tries to guess the object by asking 20 questions. In a Q20 game system, the user is considered as the answerer while the system itself acts as the questioner which requires a good strategy of question selection to figure out the correct object and win the game. However, the optimal policy of question selection is hard to be derived due to the complexity and volatility of the game environment. In this paper, we propose a novel policy-based Reinforcement Learning (RL) method, which enables the questioner agent to learn the optimal policy of question selection through continuous interactions with users. To facilitate training, we also propose to use a reward network to estimate the more informative reward. Compared to prev

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Choreographing the Way of Water: A Computational Framework for Aquatic Robotic Art

arXiv:2607.02174v1 Announce Type: cross Abstract: Robotic choreography in open water is governed by nonlinear fluid dynamics, which impose significant challenges due to environmental disturbances and nonlinear system dynamics. This paper presents the cyber-physical architecture of Way of Water, a vertically integrated framework that orchestrates a fleet of autonomous surface vessels as a distributed choreographic platform. Moving beyond the surface-pixel paradigm, these vessels use laminar nozzles and multi-zone lighting to extend their expressive range from the 2D water plane into the 3D volumetric domain. Our primary contribution is the Way of Water Studio, a browser-based, timeline-compositing authoring paradigm that treats the fleet as a DAW-like instrument for music-responsive choreography. The Studio encapsulates Sequential Convex Programming for trajectory generation and Model Predictive Control for disturbance rejection presented through a visual timeline, broadening access to

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Insights from GitHub Community on the Matter Standard: Developer Perspectives and Challenges

arXiv:2607.01494v1 Announce Type: cross Abstract: Matter seeks to resolve longstanding interoperability problems in the Internet of Things (IoT), yet little is known about how developers experience the standard in day to day work. This paper examines over 13,000 issues from the official Project CHIP GitHub repository to understand the kinds of problems contributors report when implementing and integrating Matter. Using topic modeling and qualitative analysis, we identify four recurring areas of concern, Testing, Interoperability, Development, and Platform and Network, and describe how they manifest in the evolution of the codebase and tooling. The findings reveal systematic technical and integration challenges and point to concrete opportunities to refine Matter's test infrastructure, cross vendor guidance, and documentation as the standard continues to mature.

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Sign in the Air to Unlock: An Interface for authentication in Virtual and Augmented Reality Powered by Point-Voxel Cross-Attention Network

arXiv:2607.01435v1 Announce Type: cross Abstract: Significant advancement of immersive technologies such as Virtual and Augmented Reality (VR/AR) and their integration into diverse aspects of modern life need authentication interfaces that are secure, intuitive, and compatible with embodied interaction. Traditional methods such as passwords, PINs, and device-based logins, break immersion and rely on external hardware. Recent 3D-specific behavioral approaches, such as hand-gesture, eye-tracking, and electroencephalography (EEG)-based methods, offer promising alternatives but often require specialized sensors or constrain natural movement, limiting usability in dynamic environments. We present Sign in the Air to Unlock, an in-air signature interface that enables users to authenticate by signing naturally in 3D space which is a familiar, personal, and reproducible gesture. To realize this interface, we design a point-voxel Cross-Attention Network (PV-Net) that jointly models local motion

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Adoption and Impact of Command-Line AI Coding Agents: A Study of Microsoft's Early 2026 Rollout of Claude Code and GitHub Copilot CLI

arXiv:2607.01418v1 Announce Type: cross Abstract: Organizations rolling out agentic command line tools like Anthropic's Claude Code and GitHub's Copilot CLI need to know who will try them, who will keep using them, and whether the tools produce enough output to justify their cost. At organizational scale, token spend can run into millions of dollars annually, so misreading adoption, retention, or impact can make a rollout expensive without changing engineering velocity. Studying tens of thousands of engineers at Microsoft over its early-2026 rollout, we find that first use spread primarily through social networks, retention was associated more with engineers' coding activity than with demographics, and adopters merged roughly 24% more pull requests than they would have otherwise. We use merged pull requests as our proxy for output -- acknowledging that a merged PR is not the same as the value it delivers -- and the lift persists across our four-month window. These results suggest that

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

When Do LLM Personas Support Visualization Design? A Cross-Model Study of Color Assignment and Chart Choice

arXiv:2607.02455v1 Announce Type: new Abstract: Large language model personas are increasingly used to approximate diverse users during early-stage visualization design, but it remains unclear whether persona-conditioned outputs reflect stable personality effects or artifacts of model choice and task framing. We examine this question across two visualization-relevant tasks: color assignment for abstract and concrete concepts, and chart-idiom preference ratings across task contexts. Using 43 Big Five profiles across GPT-4o-mini, GPT-4.1-mini, and GPT-5-mini, we find that personality-color coupling is highly model-configuration dependent: absent in GPT-4o-mini for all six concepts, consistent in GPT-4.1-mini across all six, and partial in GPT-5-mini for two of six. Concept type further shapes the signal: for abstract concepts, personality explains more hue variance than model identity, while concrete concepts show smaller and comparable effects. In chart choice, trait-aligned cluster agg

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Physical surfaces make touch interactions in virtual reality precise, efficient, and bimanual

arXiv:2607.02430v1 Announce Type: new Abstract: Virtual reality (VR) systems can enable convenient hand-based interactions across diverse work scenarios. However, mid-air gestures lack tactile feedback and a physical reference surface to support the hand. This absence of haptic grounding can cause significant challenges in achieving precise and efficient touch interactions. This paper investigates the effect of different types of hand-grounded haptic feedback on the touch performance of VR tasks that demand high precision, such as selecting, tracing, and sketching. We compared three levels of haptic feedback: 1) No Haptic Feedback, where only visual feedback was provided; 2) Tactile Feedback, where users received vibrotactile and pressure feedback upon touching a virtual surface; 3) Physical Surface, where users interacted with a portable and tangible surface. Our study found that portable physical surfaces enabled the best selection precision, tracing efficiency, and sketch quality. F

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Data Comics for Education: Evaluating Effectiveness, Benefits, and the Ethics of AI-Assisted Creation

arXiv:2607.02361v1 Announce Type: new Abstract: In today's data-driven world, students often struggle with interpreting visualisations due to limited visualisation literacy. Data comics have emerged as a promising medium to enhance engagement and understanding, but their educational value has seen little empirical examination, partly due to the effort required to create them. Recent advances in Generative AI (GenAI) offer a scalable solution to this challenge. We conducted a within-subjects study with 60 university students, comparing conventional visualisations with data comics, created with assistance from GenAI tools, across information retrieval and comprehension tasks. Students consistently performed better with data comics, particularly in insight comprehension tasks, independent of prior visualisation literacy. Students also commented data comics as more engaging and easier to understand, though concerns were raised about GenAI-driven misinformation and ownership. Our findings h

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Personality Without Persons? A Psychometric Critique of Big Five Testing in Large Language Models

arXiv:2607.02325v1 Announce Type: new Abstract: Human personality inventories are increasingly used to characterize large language models (LLMs), compare systems, and inform downstream governance claims. Yet, these inventories were developed and validated for humans, and it remains unclear whether they apply to LLMs. We present a systematic psychometric evaluation of Big Five personality measurements in LLMs. We ask three research questions: Do Big Five inventories a) appropriately describe LLMs, b) capture inter-individual differences across models, and c) reflect internal factors consistent with human personality. We assess content validity of five candidate Big Five inventories and administer the winning inventory to N = 244 different models spanning 49 model families. First, we found that Big Five items adapted for LLMs can reach sufficient content validity, while original human-developed items did not. Second, Big Five inventories did not capture meaningful differences between LLM

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

What Types of Human-AI Teams Exist?

arXiv:2607.02198v1 Announce Type: new Abstract: Human-AI teaming has received increasing attention in the literature. However, the range of studies conducted in multiple domains make it difficult to understand what types of teams are being studied, and in what ways are they similar/different from one another. In this study, we analyse 53 papers on human-AI teams and categorise them into five main clusters based on psychological taxonomies of teaming; AI Assistant, Ad-hoc Dependency, Ad-hoc Forced Dependency, Paired Equanimity, and Group Equanimity. Each cluster represents a unique combination of holistic team-level characteristics, indicating there are multiple disparate team types studied under the same definition. In turn, this raises the question of whether insights are truly transferable between papers. We conclude with guidance on how to identify the types of human-AI teams studied, a checklist for reporting a human-AI team in research work, and ways in which the field can be furt

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Visual Analytics of Neighborhood Attribute Profiles for Exploring Structural Equivalence

arXiv:2607.02163v1 Announce Type: new Abstract: Exploring similar nodes in attributed networks represents a key challenge in data mining. While recent representation learning methods embed networks into low-dimensional vectors, they often implicitly assume a uniform and continuous feature space. This paper proposes a visual analytics approach using dimensionality reduction to help clarify the true topological structure of high-dimensional feature spaces formed by nodes' neighborhood attribute profiles. Analyzing inter-firm transaction networks indicates that structural roles can form complex, non-linear manifolds with density biases. Comparing this feature space with industry classifications suggested: (1) supply chain hierarchies transition continuously; (2) categories treated identically under general semantics can be clearly separated by actual transaction networks; and (3) a single industry label may fragment into multiple regions. These findings suggest potential limitations in as

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

A Social Norms Approach to Youth Social Media Design

arXiv:2607.01807v1 Announce Type: new Abstract: Young people consistently say they want authentic self-expression, less judgment, and more interpersonal trust on social media, yet they rarely manage to engage that way. My dissertation argues that the obstacle is normative rather than individual: how youth engage is governed less by personal choice than by platform norms, peer perception, and beliefs about how others behave. I take a social norms approach to youth social media design organized around three claims. First, platform norms constrain individual behavior, producing a pluralistic ignorance in which youth enact norms they privately reject. Second, design interventions are themselves shaped by existing norms, so whether a feature works depends on the environment around it, which means relational goals such as privacy must be treated as social norms rather than individual settings. Third, a societal norm about what ``social media'' is -- equating it with a few mainstream platform

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Adapting CCDF Plots for Visualizing Ordinal Regression Results

arXiv:2607.01747v1 Announce Type: new Abstract: Cumulative-link ordinal regression models are an alternative approach for analysing ordinal data such as Likert items, which are widely used in Visualization (and other related fields like HCI, psychology etc.). There are many researchers who are strong proponents of this approach, as it makes less stringent assumptions about the data, compared to the more commonly used linear model or ANOVA. Yet, ordinal regression models have seen limited adoption. I posit that one possible reason for this might be due to the difficulty in visually representing the results from such models, and in communicating the key takeaways in an intuitive manner. I propose the use of (modified) Complementary Cumulative Distribution Function (mCCDF) plots to visualize the results of ordinal regression models, and demonstrate how the same takeaways that researchers present from analyses which treat ordinal data as metric can be easily communicated using mCCDFs.

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

From Answer Generators to Reasoning Facilitators: Designing AI Tutors for Mathematical Reasoning in High-Stakes Environments

arXiv:2607.01692v1 Announce Type: new Abstract: The rapid integration of Large Language Models (LLMs) into educational technology threatens to reduce mathematical learning to mere answer generation. This paper presents a generative study, usability study, and 12-participant field deployment of AITutor, an interactive system that translates theoretical pedagogical mechanisms into concrete user interface features. We explore how junior-high students preparing for high-stakes exams (Zhongkao) interact with AI tutoring. Through mixed-methods triangulation (7,379 telemetry events, 8 contextual observations, 10 interviews), we reveal that students actively resist traditional Socratic dialogue under time pressure, repurposing "answer-first" shortcuts as vital diagnostic checkpoints. We demonstrate how features like layered worked examples, step-linked visual grounding, and metacognitive scaffolding lower the interaction cost of reasoning repair. We contribute a "Reasoning-Centered Product Loo

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Evaluating Glanceable Multi-Device Family Health Tracking with Smartwatches and Home Displays

arXiv:2607.01618v1 Announce Type: new Abstract: While ubiquitous computing research has explored diverse devices for personal health tracking, we know less about multi-device designs for family informatics, where health management is inherently collaborative. To understand how families adopt and perceive ubiquitous access to shared health data across contexts, we evaluated smartwatch-only, home display-only, and combined designs for tracking moods and goals, domains central to family health behavior regulation. 44 people across 12 families alternated between these designs over nine weeks. Log analysis revealed that mood tracking and goal reporting were significantly more frequent with the home display present compared to smartwatch-only use, despite an overall decline in mood tracking over time. Tracking peaked in afternoons, dropped on weekends, and occurred 2.6X more at home, with children tracking more consistently than adults across all designs. From interview analysis, we learned

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Made to Feel: How Designers Bring Emotions into Affective Visualization

arXiv:2607.01593v1 Announce Type: new Abstract: Affective visualization is increasingly studied in visualization research, yet how designers bring emotions into their visualization work remains unexplored. This paper addresses this gap through semi-structured interviews with 15 visualization practitioners. Using hybrid thematic analysis, we identify: (1) three functions that emotions can serve for viewers (entry, engagement, outcome); (2) three facets of how designers work with emotion (data, design, audience), along with design strategies; and (3) ethical considerations in the design process. We also observe that affective intent often emerges during the design process rather than being planned from the outset, and that emotional impact arises from accumulated design choices rather than isolated visual elements. Finally, we highlight evaluation as a key challenge identified by our participants.

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

OrchestrXR: A Multi-Agent System for Idea-to-Prototype XR Study Authoring

arXiv:2607.01588v1 Announce Type: new Abstract: Extended Reality (XR) has become an important interaction paradigm in Human-Computer Interaction (HCI). XR studies are used to investigate interaction, perception, and user behavior in immersive environments, and typically involve experimental tasks, 3D scenes, and interactive logic. However, turning an initial XR study idea into a runnable prototype remains fragmented across study design, scene construction, and interaction implementation. We present OrchestrXR, a multi-agent human-AI workflow for early-stage idea-to-prototype XR study authoring. Rather than treating XR study creation as one-shot generation, OrchestrXR supports a controllable workflow across study design, scene generation, and interaction generation through structured schemas, multi-agent orchestration, and interactive human-agent interfaces, producing a Unity-based prototype from a researcher's idea. A user study with 12 XR researchers suggests that OrchestrXR provides

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Mind the Trust Gap: Identifying (Mis)alignments in Teacher-Student Views Toward Control and Agency in K-12 Classroom AI

arXiv:2607.01506v1 Announce Type: new Abstract: As Artificial Intelligence (AI)-based technologies have been integrated into school classrooms where multiple stakeholders (with different roles) interact with each other, it is critical to deeply understand stakeholder views in the classroom. In particular, prior work has not fully uncovered how teachers' and school students' views might or might not align well with each other, especially in K-12 classrooms. We conducted a speed-dating study using storyboards with 16 school students and 15 school teachers in Germany to investigate alignments and misalignments between their views on student-AI decision-making control in K-12 classroom. Through an explicit pair-matching analysis, we found that students and teachers had misaligned views on several key topics, including how much they trust AI and social and emotional aspects of student learning with AI. Findings also revealed the importance of teacher-student relationships outside of AI use

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

Mitigating Confirmation Bias through Hand-Drawing Videos

arXiv:2607.01359v1 Announce Type: new Abstract: Understanding data visualizations is essential for informed decision-making, yet interpretation is often shaped and even distorted by prior beliefs. We investigate whether an embodied pedagogical approach, in which viewers observe the dynamic hand-drawing of a visualization, can mitigate confirmation bias and improve interpretation accuracy. We conducted a study comparing static bar charts to videos in which charts are constructed through hand-drawing, across contexts that either align with or challenge participants' prior beliefs. The results indicate that hand-drawn videos helped participants accurately interpret data, even when the data conflicted with their prior beliefs. This approach also reduced belief-consistent errors and increased belief-overriding responses. These findings suggest that exposing the construction process of a visualization supports more accurate reasoning and mitigates the influence of confirmation bias. Conseque

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.HC

ExPerT: Personalizing LLM Responses to Users' Domain Expertise via Query-Wise Semantic and Keystroke Behavioral Cues

arXiv:2607.01242v1 Announce Type: new Abstract: Large language models (LLMs) are increasingly used by end users, yet existing personalization methods relying on static profiles or text-only signals fail to capture query-specific expertise variation. We present ExPerT, a query-wise personalization framework that adapts LLM responses to users' query domain expertise by combining semantic and behavioral cues. ExPerT consists of two key components: (i) a semantic-behavioral expertise inference module that jointly interprets query text and keystroke dynamics via in-context LLM prompting, and (ii) an expertise-conditioned response generation that adapts the level of detail, terminology, and conceptual complexity. Our user study with 40 participants and 1270 queries demonstrated that ExPerT reduced expertise inference error by 65.7% compared to the strongest baseline (MAE = 0.398 vs. 1.162) and improved response satisfaction by 17.52% (from 3.71 to 4.36) on a 5-point Likert scale.

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CY

All Relations Lead to Rome: Automated Knowledge Graph Creation and Question Generation

arXiv:2606.22645v2 Announce Type: replace-cross Abstract: Large language models have substantially improved information retrieval and question answering; however, existing datasets generally support either vector-based retrieval over unstructured text or reasoning over knowledge graphs, without providing a unified representation that combines both paradigms. Moreover, current benchmarks rarely provide ground-truth entities, relations, and fact-grounded question-answer pairs aligned with the underlying corpus. To address this gap, we introduce All Relations Lead to Rome (ARLtR), a unified framework for automated knowledge graph construction and fact-grounded question-answer generation. ARLtR jointly constructs a knowledge graph, embeddings, and question-answer pairs that are explicitly grounded in extracted entities, relations, and supporting textual evidence. We further instantiate the framework as a historical dataset centered on the Roman Empire, comprising over 19,000 entities, 16,0

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CY

The Activist's Guide to the Decentralized Social Universe: A Framework for Exploring How Decentralized Social Networks Can Support Collective Action

arXiv:2605.02800v2 Announce Type: replace-cross Abstract: The overreaches of mainstream social media platforms have been extensively reported and studied. For activist communities, these platforms pose risks of surveillance, censorship, or erasure. Decentralized social networks (DSNs) serve as alternative online spaces that appear to prioritize values such as user privacy, free speech, and community control. However, the decentralized ecosystem is vast and complex, making it difficult for communities to understand how to best use these platforms for their organizing aims. We address this gap by proposing a conceptual framework for navigating the DSN landscape that defines core activist community needs -- minimal overhead, community building and reach, on- and offline safety, and operational sustainability -- and links them to concrete platform affordances such as resource efficiency, interoperability, and data ownership. We apply the framework to (1) evaluate and compare the sociotechn

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CY

The Traffickers' Pitch: Detecting Deceptive Recruitment in Online Job Boards

arXiv:2605.25416v2 Announce Type: replace Abstract: While substantial efforts in anti-trafficking research and practice have focused on identifying and assisting victims after exploitation occurs, comparatively less attention has been paid to preventing victimization at the recruitment stage. Although some platforms offer preventive tools, such as background checks triggered by in-person meeting detection, these measures primarily protect potential victims rather than directly limiting traffickers' recruitment activities. In this paper, we propose a computational framework to identify human trafficking recruiters through their linguistic features and to characterize their online recruitment patterns. We introduce a network-driven labeling method to construct large-scale ground truth for trafficking-at-risk job advertisements. Our results reveal significant linguistic differences between safe and risky advertisements and demonstrate that language models and embedding representations beh

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CY

Hugging Carbon: Quantifying the Training Carbon Emissions of AI Models at Scale

arXiv:2605.01549v2 Announce Type: replace Abstract: The scaling-law era has transformed artificial intelligence (AI) from research into a global industry, but its rapid growth also raises concerns over energy usage, carbon emissions, and environmental sustainability. Unlike traditional sectors, the AI industry still lacks systematic carbon accounting methods that support large-scale estimates without reproducing the original training process. This leaves open questions about how large the problem is today and how large it might be in the near future. Given its central role in hosting open-source AI models, the Hugging Face (HF) platform provides a large-scale and publicly accessible corpus for carbon accounting. We estimate aggregate training emissions of HF open-source models using available emissions, energy, compute, and model metadata. To address uneven disclosure quality, we introduce a tiered approach to handle incomplete metadata, supported by empirical regressions that assess e

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CY

What Should Frontier AI Developers Disclose About Internal Deployments?

arXiv:2604.23065v2 Announce Type: replace Abstract: Frontier AI developers are increasingly deploying highly capable models internally to automate AI R&D, but these deployments currently face limited external oversight. It is essential, therefore, that developers provide evidence that internally deployed models are safe. While recent work has highlighted the risks of internal deployments and proposed broad approaches to transparency and governance, there remains little guidance on the specific information developers should disclose about them. We address this gap by identifying key information that companies should disclose about internally deployed models across four categories: capabilities, usage, safety mitigations, and governance. For each category, we analyse the key benefits and limitations of disclosure and consider how disclosure-related risks can be mitigated. Our framework could be used by developers to inform both public transparency documents, such as model system cards, a

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CY

A pragmatic classification framework for AI incident monitoring

arXiv:2604.21412v3 Announce Type: replace Abstract: Incident monitoring can drive safety improvements in high-reliability industries and population-scale technologies, but remains underdeveloped in AI governance. Public databases catalog thousands of AI incidents, but simple incident counts conflate media reporting propensity, system deployment ("exposure"), and harm frequency per unit exposure. We propose a methodological framework that accounts for these factors and calibrates confidence to available evidence in analyzing how AI incidents change over time. The framework comprises three components: a structured monitoring question that defines the scope of the analysis; a tiered estimation process that separately derives harm and exposure trends, including through LLM-assisted filtering of public incident databases; and a classification scheme that maps the resulting trend estimates onto actionable governance categories (Escalating, Mitigating, Concentrating, Receding or Unclassifiabl

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CY

Learning AI Without a STEM Background: Mixed-Methods Evidence from a Diverse, Mixed-Cohort AIED Program

arXiv:2604.20870v2 Announce Type: replace Abstract: Despite growing interest in AI education, most AIED initiatives remain narrowly targeted toward STEM-prepared students, limiting participation by non-STEM learners and adults seeking to engage with AI in public-interest, policy, or workforce contexts. This paper presents and evaluates an NSF-funded, innovative mixed-cohort AI education model that intentionally integrates non-STEM undergraduates and adult learners into a shared learning environment centered on ethical reasoning, socio-technical judgment, and applied AI literacy rather than technical proficiency alone. Drawing on mixed-methods data from course surveys, open-ended reflections, and educator reports, we examine learners' academic agency, confidence navigating AI concepts, critical engagement with ethical tradeoffs, and perceived expansion of postsecondary and career trajectories. Quantitative results indicate significant gains in confidence and perceived relevance of AI ac

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CY

The Algorithmic Barrier: A Framework for Artificial Frictional Unemployment and Information Asymmetry in Automated Recruitment Systems

arXiv:2601.14534v2 Announce Type: replace Abstract: The United States labor market has entered a period in which high job vacancy rates and prolonged unemployment persist together. Classical theory attributes such conditions to skills mismatch or geographic immobility, but neither fully explains a pattern now widely reported: qualified candidates are rejected at the earliest, automated stage of hiring, before any human sees their application. This paper introduces Artificial Frictional Unemployment (AFU), a framework describing how deterministic automated screening rejects qualified candidates through semantic misinterpretation rather than genuine skill gaps. We situate the phenomenon within labor economics and information asymmetry theory and formalize the mechanism by which legacy Applicant Tracking Systems (ATS) turn hiring into a high-precision classification problem that inflates false negatives. The contribution is primarily conceptual. To make the mechanism concrete, we report a

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technology Fri, 03 Jul 2026 00:00:00 -0400
arXiv cs.CY

SCALEFeedback: A Large-Scale Dataset of Synthetic Computer Science Assignments for LLM-generated Educational Feedback Research

arXiv:2508.05953v2 Announce Type: replace Abstract: Using Large Language Models (LLMs) to give educational feedback to students for their assignments has attracted much attention in the AI in Education (AIED) field. Yet, there is currently no large-scale open-source dataset of student assignments that includes detailed assignment descriptions, rubrics, and student submissions across various courses. As a result, research on generalisable methodology for automatic generation of effective and responsible educational feedback remains limited. In this paper, we introduce a synthetic computer science university assignment dataset for LLM-based educational feedback research, called SCALEFeedback (Synthetic Computer science Assignments for LLM Educational Feedback Research). The dataset is generated via Sophisticated Assignment Mimicry (SAM) framework specifically designed to synthesise this dataset and that utilizes one-to-one LLM-based imitation from real assignment descriptions, rubrics, a

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